3.2 Managing Digital Tools & Resources
Candidates effectively manage digital tools and resources within the context of student learning experiences. (PSC 3.2/ISTE 3b)
Artifact: Multimedia Design Project Assessment (MDPA) Report
Reflection:
This WebQuest was created to address several second-grade science standards. The standard asks students to obtain, evaluate, and communicate information about the life cycles of different living organisms (S2L1). My sole purpose for creating this artifact was to allow students to use digital tools as they stepped into the role of a zoologist and gather information about one common animal that is seen at Zoo Atlanta. Students would then take what they learned and use another digital tool to create a PowerPoint presentation that includes the life cycle of their animal, facts about their animal, and other important information about their animal.
Standard 3.2 states, “Candidates effectively manage digital tools and resources within the context of student learning experiences.” I managed digital tools and resources within the context of student learning experiences in many ways. First, I created a WebQuest that organized the resources students needed in order to complete the task. Students were able to use google documents, Blendspace, Britannica Kids, YouTube videos. The students learning experience was heightened as they navigated through the WebQuest.
Creating this artifact gave me the experience of using Weebly to build an inquiry-based lesson, WebQuest. I also learned about a new tool that could be used to house multiple digital content and files, Blendspace. To improve the quality involved in creating this artifact, I would change the animals that students are learning about. I would have students study the lifecycle of butterflies, frogs, birds, or ladybugs since these are common animals that students see in their everyday life.
Completing this, WebQuest gave students the chance to use digital tools to learn about animals’ life cycles; hence, this artifact impacted student learning. Designing this WebQuest also gave other educators whose curriculum focuses on animals’ life cycles, a digital resource to use. Students’ learning could be assessed using a rubric and through the use of formal observation and anecdotal notes.
This WebQuest was created to address several second-grade science standards. The standard asks students to obtain, evaluate, and communicate information about the life cycles of different living organisms (S2L1). My sole purpose for creating this artifact was to allow students to use digital tools as they stepped into the role of a zoologist and gather information about one common animal that is seen at Zoo Atlanta. Students would then take what they learned and use another digital tool to create a PowerPoint presentation that includes the life cycle of their animal, facts about their animal, and other important information about their animal.
Standard 3.2 states, “Candidates effectively manage digital tools and resources within the context of student learning experiences.” I managed digital tools and resources within the context of student learning experiences in many ways. First, I created a WebQuest that organized the resources students needed in order to complete the task. Students were able to use google documents, Blendspace, Britannica Kids, YouTube videos. The students learning experience was heightened as they navigated through the WebQuest.
Creating this artifact gave me the experience of using Weebly to build an inquiry-based lesson, WebQuest. I also learned about a new tool that could be used to house multiple digital content and files, Blendspace. To improve the quality involved in creating this artifact, I would change the animals that students are learning about. I would have students study the lifecycle of butterflies, frogs, birds, or ladybugs since these are common animals that students see in their everyday life.
Completing this, WebQuest gave students the chance to use digital tools to learn about animals’ life cycles; hence, this artifact impacted student learning. Designing this WebQuest also gave other educators whose curriculum focuses on animals’ life cycles, a digital resource to use. Students’ learning could be assessed using a rubric and through the use of formal observation and anecdotal notes.