3.5 Basic Troubleshooting
Candidates troubleshoot basic software and hardware problems common in digital learning environments. (PSC 3.5/ISTE 3e)
Artifact: Unstructured Multimedia Field Experience Log
Reflection:
This artifact is a field experience that I completed when working with a Student With a Disability (SWD). The field experience required me to use some Assistive Technology (AT), which are electronic tools that enhance the learning experiences of students. Based on the students’ Individual Educational Plan (IEP) goals in reading and writing, I selected two apps that could be used on an iPad. The apps that I used were Active Voice: Speech to text device and Digital graphic organizer. The Active Voice: Speech to text device app was supposed to use one’s voice to send messages and emails. However, this app gave me and the student problems. It would often freeze while my student was talking in the app or when it was time to forward the message to his email. After running a few basic troubleshooting, I was able to get the app to work successfully.
Standard 3.5 states, “Candidates troubleshoot basic software and hardware problems common in digital learning environments.” As mentioned earlier, the AT that I chose to use with the student gave the student problems, and it would not function like it was designed to. As I result, I did what only a facilitator would do, I troubleshooted. First identified that there was a problem. Next, I thought about what the issue might have been and tried to resolve that particular issue by troubleshooting. Once I did, the app was up and running, and my student was able to write a complete, simple sentence.
The experience from having issues with Active Voice: Speech to text device app has helped me work through issues and solutions that may arise when utilizing apps. This experience has also helped me predict what could happen when using other apps. Furthermore, I am now able to help others who might encounter these problems. To improve the process, I will make sure first to read the reviews on the apps. I would also practice different problem-solving methods.
The work that went into creating this artifact impacted student learning. Through the use of AT, my student was able to fulfill the requirements within his IEP. The implementation of the AT can be assessed through rubrics, progress, and report cards.
This artifact is a field experience that I completed when working with a Student With a Disability (SWD). The field experience required me to use some Assistive Technology (AT), which are electronic tools that enhance the learning experiences of students. Based on the students’ Individual Educational Plan (IEP) goals in reading and writing, I selected two apps that could be used on an iPad. The apps that I used were Active Voice: Speech to text device and Digital graphic organizer. The Active Voice: Speech to text device app was supposed to use one’s voice to send messages and emails. However, this app gave me and the student problems. It would often freeze while my student was talking in the app or when it was time to forward the message to his email. After running a few basic troubleshooting, I was able to get the app to work successfully.
Standard 3.5 states, “Candidates troubleshoot basic software and hardware problems common in digital learning environments.” As mentioned earlier, the AT that I chose to use with the student gave the student problems, and it would not function like it was designed to. As I result, I did what only a facilitator would do, I troubleshooted. First identified that there was a problem. Next, I thought about what the issue might have been and tried to resolve that particular issue by troubleshooting. Once I did, the app was up and running, and my student was able to write a complete, simple sentence.
The experience from having issues with Active Voice: Speech to text device app has helped me work through issues and solutions that may arise when utilizing apps. This experience has also helped me predict what could happen when using other apps. Furthermore, I am now able to help others who might encounter these problems. To improve the process, I will make sure first to read the reviews on the apps. I would also practice different problem-solving methods.
The work that went into creating this artifact impacted student learning. Through the use of AT, my student was able to fulfill the requirements within his IEP. The implementation of the AT can be assessed through rubrics, progress, and report cards.